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Showing posts with the label ladder

Blizzard Diablo 3 Interview Self Found Mode Ladder and more discussed

Blizzard Diablo 3 Interview Self Found Mode Ladder and more discussed The other day, a fan got to interview Wyatt Cheng and Travis Day about Diablo 3 via a live stream, below is a transcript of the interview where the team discusses a self found play mode and a possibility of a ladder system in the future. Can we see some sort of self found play mode? Wyatt:  We�ve given it a lot of thought. Right now I�m playing some self found Hardcore; alternating time on that and my higher level Paragon softcore characters. We like the idea of self-found, and of course players can just do it themselves, but ideally there would be some kind of recognition or insignia to denote self found characters. An issue is trying to do it without cluttering up the UI. There�s a balance between giving expert players the options they want while not complicating things for other players. (Such as with Elective Mode and advanced tool tips.) Do we want another check box on the character creation screen? I do thi...

Blizzard Announced Upcoming Balance and Ladder Changes in Hearthstone

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Blizzard Announced Upcoming Balance and Ladder Changes in Hearthstone Blizzard have ended speculation as to the fate of Small-Time Buccaneer by announcing nerfs that will be active with Update 7.1. The ladder system will also see a small change. The changes were outlined by Blizzard in a Reddit post, and they should shift the metagame significantly. The big, although expected, news is that Small-Time Buccaneer will be nerfed to become a 1/1 rather than a 1/2. This puts it into turn 2 ping range and should stop the card getting out of control. It remains to be seen if it will still be playable considering it will still fetch patches, and still trade one Mana for two Mana in a lot of early game situations. Spirit Claws also sees a change, and although expected by many, was a minor surprise to me as Blizzard generally dislike messing with cards from adventures. The cost of the card has been raised from 1 Mana to 2 Mana. This might seem like a minor change, but the implications are huge. I...