Blender 2 68a Free Download

Blender 2 68a Free Download


Blender Free Download
Rating: 5 - ?28 votes - ?Free - Windows

Blender is an integrated application that enables the creation of a broad range of 2D and 3D content. Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. Through its open architecture, Blender provides cross-platform interoperability, extensibility, an incredibly small footprint, and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics application in the world.

Key Features:

Interface

The Interface allows you to change, adapt and re distribute the layout of all UI components and tools to suit the task at hand.
From the smallest adjustment in size to a full custom interface, all this adaptability and ease of change allows for smooth and organic work flows with natural scene interaction.
  • Fully customizable Interface
  • Non-overlapping and non-blocking UI delivers unsurpassed workflow
  • Undo support on all levels
  • Anti-aliased fonts with international translation support
  • Built-in text editor for annotations and editing Python scripts
  • Fully scriptable UI with custom themes
  • Consistent interface across all platforms

Character Modeling

With a great variety of tools available, Sculpting can be used to create very detailed organic looking characters. Coupled with modifiers like multi-res, the models can be very complex while the interface remains responsive.
Because these tools are available within Blender itself the production is greatly streamlined, and with GLSL support the results are instantaneous.
  • Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing
  • Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate, Grab) supporting symmetry
  • Smooth soft selection editing tools for organic modeling
  • Python scripting access for custom tools.

Rigging

Transforming any model into a posable character has never been easier, with highly sophisticated methods of deformation calculation that allow realistic mesh displacement.
Specialized add-ons give you the power to create professional grade rigs for your characters in just a few steps.
  • Fast skeleton creation mode
  • Interactive 3D paint for vertex weighting
  • Fast envelope based skinning
  • Automatic Skinning that really works (heat equilibrium based)
  • Mirror editing (bone creation and weight painting)
  • Double Quaternion deformation reduces shrinking and other bone deformation errors
  • Volume deformer uses a mesh cage to deform complex meshes with great results
  • Bone layers and colored groups for better rig organization
  • B-spline interpolated bones; forget about elbow twists
  • Constraint stack for IK solver setup and other constraints
  • PyConstraints; if you need something not yet implemented code it in python with real time feed back, no compiling needed.

Animation

Thanks to flawless integration, tasks as simple as walk cycles or as complex as lip syncing can be undertaken with more emphasis on the results and the fine tunning.
With the Non Linear Animation (NLA) independent movements, poses, and gestures can be combined into complex actions, and reordered or altered individually, without having to remake the whole animation.
  • Armature (skeleton) deformation with forward/inverse kinematics with pole target support
  • Auto IK allows posing FK chains easily
  • Non-linear animation editor for mixing individual actions created in Action editor
  • Automated walkcycles along paths
  • Animated constraint system
  • Vertex key framing for morphing, with controlling sliders
  • Edit and create new blendshapes from existing targets
  • Character animation pose editor
  • Ipo system integrates both motion curve and traditional key-frame editing
  • Audio playback, mixing and editing support for sound synchronisation
  • Timeline offers fast acces to many playback functions, autokey, help markers
  • Python scripting access for custom and procedural animation effects.

Solids Modeling

Hard surfaces and Subdivision surface modeling benefit from tools that range from community provided complex primitives to stackable modifiers
The modifiers allow non destructive alterations to a base mesh, these can be easily modified, interchanged and undone.
  • A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
  • Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing
  • Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate, Grab) supporting symmetry
  • Modifier stack deformers such as Lattice, Curve, Armature or Displace
  • Mirror modifier with middle vertices clipping and automatic deletion of inner faces
  • Non destructive real time Boolean and Array modifiers
  • Mesh modeling based on vertex, edge and/or face selection
  • Smooth soft selection editing tools for organic modeling
  • Python scripting access for custom tools.

Physics and Particles

Complex and dynamic materials that interact with each other and their environment are easy to set up and control, alter the natural flow of water or set flags to rail in the wind with special effectors.
From a crumbling building, an exploding ship or a refreshing glass of water to hair that wades in the air, fluffy fur or a patch of grass, the physics and particle system will deliver great looking results.
  • Particle system can be atached to any mesh object. Control methods include weight painting, textures, curve guides, wind and vortex effects. Particles can be deflected by moving geometry
  • Hair strands can be created by a static particle system, supporting all particle control methods
  • Fluid simulator with fully animated inflow, outflow, obstacle and fluid objects. Gravity and viscosity settings can also be animated. Supports vector blur and is integrated with the particle system
  • Realtime soft body solver integrated in mesh, lattice, curve and text objects. Supports collision detection and particle field effects like Wind or Vortex, soft bodys can also be baked for faster playback/rendering
  • Game engine rigid body physics can be easily baked into animation curves.

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